Showing posts with label Patrick. Show all posts
Showing posts with label Patrick. Show all posts

Wednesday, February 27, 2013

Patrick Intro

I'm trying to learn after effects. Here's a little intro I made for Patrick by moving around some assets and traditional animations I had. One day I may have enough footage to make a kickstarter.. one day...


Patrick intro from Andrea Gerstmann on Vimeo.

Wednesday, August 1, 2012

Deciduous Trees

Here are three different types of deciduous trees I've made for my game so far.

Monday, July 30, 2012

Trees - coniferous

I've been making a lot of trees for my game and trying to have a lot of variety. Here are the different types of coniferous trees, I tried to make them different shapes and sizes to really make the environment feel natural. I made a bunch of deciduous trees too, I will post them soon.

Thursday, July 26, 2012

Water Mill and Brent NPC

mill from Andrea Gerstmann on Vimeo.

I've made a bunch of animated environment elements for Patrick the game. Since they are only decorative they really need to be efficient so they don't bog down the game. This water mill is only 6 frames,there are only 2 wave animations in the water, but I made different parts of the animation interchangeable so they can be randomized. I also threw in an NPC of Brent, he is going to have to duck if he want to go into that house.

Tuesday, July 24, 2012

Jeff

Jeff wanted to be a NPC too. Here you go Jeff. I'll finish it later.

Monday, July 23, 2012

Andrea NPC


I'm making all the non playable characters in my game caricatures of real people. This one is me!

Thursday, July 19, 2012

I'm better at doodling then writing things

I decided that I want to put together a kickstarter for my game Patrick. I wrote some questions to answer about the game but this just resulted in unproductive doodles rather then actual answers.

Wednesday, July 18, 2012

Game Art

I put this collection of game art together for my portfolio, thought id share.

Tuesday, July 17, 2012

Patrick Bag Flop

Finished the animation for my game! This is how Patrick checks his inventory, it also doubles as a ground pound.  This was a lot of fun to make, I wanted to make something more complicated and fun then I had previously attempted. His floppy legs and the way the sword bounces make me giggle.  Below are some of the frames I hope you enjoy.

Sunday, July 15, 2012

Patrick looking in his bag

I'm almost done this animation I'm really excited about how it looks so far.

Wednesday, June 13, 2012

Patrick doing a new move

Looking in your inventory has never been so fun!

Friday, January 27, 2012

Game Assets

Recently I've been working a lot on assets for the game I'm making... so I thought I'd post a little scene I put together. (click to view larger)

Sunday, September 25, 2011

Patrick - map test

I have been working on a video game with my brother in my spare time for a few years now. The game is called Patrick I have mentioned it before, but generally I avoid posting about it due to the slow progress of making it. As I am making all the art by my self, and the tedious nature of most of the work involved. So far the majority of what I've made is map junk, and honestly I'm still not done making map junk. It's a top down 2d game, but I tried really hard to make it look and feel natural.

My brother is making all the software for the game. He has made a map editor that is still missing a bunch of stuff, and still has some issues that need to be sorted out. But it works enough to make some test maps and for me to actually see how a bunch the stuff I made so far works and looks in game.

I made a test map and took some screen shots of the progress so you can get a sense of all the little pieces that come together to get what you see.

Here's the finished product (ignore the numbers in the top left and those lines with the glowey ball at the right and bottom those are just some of the map editor controls) If you click on the image to look at the full size image it is zoomed out to 33% (to give you an idea of the scale).

First I make some parts water and some parts land. you can really see the tiles here and the water looks jaggedy.

Next I smooth out the contour of the water with some part land / part water tiles.

After that I make the ground more varied. My tiles were created in gradients and the map editor automatically enforces the gradients. It makes it much more difficult to see the tiles

Then I added map objects. The map objects are independent of the ground tile system. They don't adhere to the edges of the tiles at all, I just place things where I think they look good.

The last step is to add ground cover. A bunch of these objects are animated in game. including the water. We don't have sprites in the editor yet, or their dialogue. But I could make a series of linked maps and import them into the game and run around.

Monday, August 15, 2011

Patrick

A painting of Patrick from the game I'm making.

Monday, February 28, 2011

Patrick logo animation

I made this logo animation for a game I am working on. I put it over a little section of in game scenery.


Patrick logo animation from Andrea Gerstmann on Vimeo.

Thursday, December 30, 2010

Turtlepigsheep

Monday, October 18, 2010

Faster!

Now the thing is running!


I have been animating on 2s cause I'm lazy.

Sunday, October 17, 2010

animated creature

Animating for my game again. I find myself just animating traditionally and using flash just to test it. This is a  anteater-deer-fox  I think.. I want to also animate it trotting or prancing.

Wednesday, June 16, 2010

Patrick run/fight test1

I've been working on Patrick an indie video game for a while now in my spare time. I have a bunch of environment stuff done... but it's not all in the map editor yet, and I need to get some sort of video capture program.
For now: here is some animation of Patrick. I did this fighting thing Saturday... wanted it look like button mashing.


Patrick run/fight test1 from Andrea Gerstmann on Vimeo.

Friday, September 25, 2009

Game critter

its some sort of squirrel rabbit chipmunk skunk combo...
its for the game im working on...